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xdm 有没有1.8 gname偏移
小黑插件_1.0.apk
1.8 MB
1.7 32位插件
无后防抖聚点瞬击平板自瞄范围
防基址端口
支持连打
1.7有没有检测
《绿 色 游 戏》
国服kit有没有人陪我测试
// 3d box
int width = 30;
Vector2 p1 =
WorldToScreen(Player::getBoneLoc(c2wMatrix, BoneArr, 6) -
Vector3(width, width, -22), POV, Width, Height);
Vector2 p2 =
WorldToScreen(Player::getBoneLoc(c2wMatrix, BoneArr, 6) -
Vector3(width, -width, -22), POV, Width, Height);
Vector2 p3
= WorldToScreen(Player::getBoneLoc(c2wMatrix, BoneArr, 6) +
Vector3(width, width, 22), POV, Width, Height);
Vector2 p4 =
WorldToScreen(Player::getBoneLoc(c2wMatrix, BoneArr, 6) +
Vector3(width, -width, 22), POV, Width, Height);

Vector2 t1 = WorldToScreen(Player::getBoneLoc(c2wMatrix,
BoneArr, 0) - Vector3(width, width,
0), POV, Width,
Height);
Vector2 t2 = WorldToScreen(Player::getBoneLoc(c2wMatrix,
BoneArr, 0) - Vector3(width, -width,
0), POV, Width,
Height);
Vector2 t3 = WorldToScreen(Player::getBoneLoc(c2wMatrix,
BoneArr, 0) + Vector3(width, width,
0), POV, Width,
Height);
Vector2 t4 = WorldToScreen(Player::getBoneLoc(c2wMatrix,
BoneArr, 0) + Vector3(width, -width,
0), POV, Width,
Height);


Color skclr = Color::White();

canvas.DrawLine(p1, p2, skclr, 2);
canvas.DrawLine(p3, p4, skclr, 2);
canvas.DrawLine(p2, p3, skclr, 2);
canvas.DrawLine(p1, p4, skclr, 2);

canvas.DrawLine(t1, t2, skclr, 2);
canvas.DrawLine(t3, t4, skclr, 2);
canvas.DrawLine(t2, t3, skclr, 2);
canvas.DrawLine(t1, t4, skclr, 2);

canvas.DrawLine(p1, t1, skclr, 2);
canvas.DrawLine(p2, t2, skclr, 2);
canvas.DrawLine(p3, t3, skclr, 2);
canvas.DrawLine(p4, t4, skclr, 2);
3d方框
kit都是牛马,adg才是yyds😡😡
退网了退网了
2024/09/29 22:30:24
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